BUG ID 447701 – macOS only: 3D Viewer rotation handles were drawn incorrectly on machines with certain GPUs.
mov files Imported into Nuke were identified incorrectly as DNxHD.
BUG ID 438360 – Documentation: The NDK documentation for Setting up Projects and Compilers was out of date.
BUG ID 433153 – UI: The overlay and guides menu was occasionally disabled if it included custom guides.
BUG ID 432704 – Shuffle2: Channels and layers that were not available were occasionally displayed in the Properties panel.
BUG ID 431886 – Dragging files into the Project bin occasionally caused Nuke Studio and Hiero to become unresponsive.
BUG ID 431846 – Shuffle2: Expression linking Input or Output Layer controls to a channel control in another node caused Nuke to crash.
mov files did not display different codec information in the Read node’s Properties panel.
#The foundry nuke studio windows
BUG ID 412043 – Windows only: Case mismatches in file paths were not handled as expected.
BUG ID 401881 – Windows only: Custom shortcuts using Shift and keypad numbers could not be initialized.
BUG ID 401016 – Python: Calling Gizmo.filename() returned the value of a gizmo’s file knob, rather than the gizmo’s location on disk.
BUG ID 379806 – Python: The Hiero example file spreadsheet_csv_export.py did not work as expected.
BUG ID 349441 – Monitor Out: Switching from Kona3G card Monitor Out to floating window output caused Nuke to crash.
BUG ID 333902 – Monitor Out: The Viewer gain and gamma controls did not affect the monitor display when Viewer GPU acceleration was enabled.
BUG ID 328844 – OFX: Inserting a CornerPin node after an OFX plug-in, such as Mocha Pro, occasionally caused Nuke to crash.
BUG ID 137121 – Nuke crashed on start up if the disk cache location set in the Preferences was no longer available.
When the Source input is connected to any other node, the format is obtained from the parent node and the Format control is disabled. This work includes the addition of a new Format control, which allows you to set the format of output ppass or stmaps when the node is not connected to a parent node.
BUG ID 457334 – CaraVR: The C_GenerateMap gizmo has been replaced by a plug-in for Nuke 13.0.
particleT was used to determine the age of the particle, but this information can be calculated from the particleStartTime attribute and the current time.
BUG ID 453754 – Particles: The deprecated particleT attribute has been removed, resulting in a minor performance improvement.
BUG ID 421243 – Nuke’s Preferences > Project Defaults > Color Mangement options are now the same as Nuke Studio’s, allowing you to set separate Default Color Transforms on a file type basis.
BUG ID 158422/199269 – FrameHold: A new Set to Current Frame button has been added to the Properties panel.
Open and customizable, Nuke fits perfectly into your pipeline with support for major operating systems, low hardware requirements, support for industry standards such as OCIO and Alembic, as well as Python APIs and Pyside. Everything you need to complete your project on time is built in and ready to go. Work fast and interactively with advanced Nuke tools, GPU acceleration, and smooth workflows. Easily communicate, share and work with others, whether you’re sitting side by side or around the world. Used by many of the best visual effects specialists in the industry, the state-of-the-art Nuke family of tools enable you to painlessly and creatively deliver cinematic pixel-perfect results.īuilt to meet the needs of modern manufacturing, the Nuke family offers unprecedented levels of power and productivity, whether you’re on a deadline team or on a custom project.Įfficient collaborative workflows are at the heart of the Nuke line. From advanced node-based compositing to 3D tracking and modeling, editing and matching, the Nuke range can be scaled to suit your needs. The Nuke family’s unmatched flexibility and collaborative workflows help you get the highest quality results quickly.Īll the tools you need to get the job done, no matter how you work. Summary : Nuke, NukeX, and Nuke Studio offer cutting-edge toolsets for node-based compositing, editing, and reviewing. Video card: 1 GB VRAM and with support for OpenGL 3.2 or newer System requirements : OS: Windows 7,8,10 (64-bit only)ĭisk size: 2GB for the program (10GB for installation with content) The Foundry Nuke Studio 13.0v1 Win 圆4 – xFORCE